![]() ![]() ![]() Although it practically plays itself at times and still could use some polishing and TLC, Dungeon of the Endless is a very unique Rogue-like and is worth checking out for fans of the genre. Newcomers will be overwhelmed easily and probably give up easily because the tutorial is terrible and most of the game's systems have to be studied on the wiki, even with the extensive tooltips in-game. This game rewards planning and strategy instead of demanding you get lucky unlike other recent Sci-fi rogue-likes (looking at you FTL & SotS: The Pit!). Luck is always a factor but I felt that once I knew how to control the flow of spawns and properly construct defensive chokepoints that most of my losses were admittedly my own fault. The first few floors are simple enough to clear out but about halfway up you need to decide which is more important: risking your party's lives and possibly the crystal itself or running to the exit ASAP? Keeping a balanced party and wisely spending your resources will make or break your runs. Gameplay is both turn-based (new resources are harvested from when you open a door to a new room) and real-time (combat, movement, healing, etc.), keeping you constantly engaged despite the AI-controlled combat. A fourth resource, Dust, is much rarer and is used to power the crystal you are escorting, which in turn powers rooms for modules. Three resources are harvested per door opening and modules add to their production: Food for healing, leveling, and recruiting heroes, Industry for constructing modules, and Science for researching upgrades and resetting your party's ability cooldowns. The thing that sets this apart from so many others in its genre is how you keep your party alive major slots on dungeon floors allow you to build Major Modules (used to harvest resources), along with minor slots for offensive, defensive, and supportive modules. The thing Half dungeon crawler, half resource management sim, Dungeon of the Endless is a simplistic "Rogue-like" set in the Endless universe. This appears to show that the Pixel Edition is the base game and the Crystal Edition gives you one extra hero to choose from (Josh 'Ntello) as well as an extra spaceship: “The Library” pod, which unlocks a new mode for the game.Half dungeon crawler, half resource management sim, Dungeon of the Endless is a simplistic "Rogue-like" set in the Endless universe. To add to the confusion, they have abandoned the heading structure for each of these subheadings and instead used a column-width image, not on its own, but as part of a matrix of images. This is broken into two sections, "Pixel Edition" and "Crystal Edition". Immediately below this is the section in question, confusingly titled "Special Edition". Not the Customer (User) Reviews at the bottom, this Reviews section is where they publish quotes from industry/critic reviews. Okay, if you scroll down on the store page, below the DLC and Recent Updates is a short section called Reviews. Dont be fooled by the simplicity of its pixels: no individual element of Dungeon of the Endless is especially complicated, but together they form a fiendish. I own the Crystal Edition of the game and still have difficulty finding this information. I can't see that in the store page for the game () or the Complete Edition bundle () Under the section called "About Game Editions" Originally posted by mattierney:Where is it detailed on the store page? ![]()
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